ProductTour Created By Tickmao
Consider Spending Money On A Theme
Thu, 05 March 2020

would you consider spending money on a theme?

在我曾使用开发环境中,我经常会使用这款主题,名字是:Dracula,相信很多喜欢倒腾的用户可能已经听说过,它是最常用的自定义黑色主题之一,并且支持各种各样的应用。

比如:

  • iTerm
  • Visual Studio Code
  • Vim
  • Xcode
  • Atom
  • Zsh
  • PowerShell
  • Wox
  • ……

等等这一系列软件,我都曾尝试去使用这个主题,一方面是他的配色确实让我觉得还比较舒服,另一方面,统一的主题可能是我小小的强迫症。

其实,”美化”一直是希望有个性的同时也是对当前样式不满的人的一种追求。即差异化心理。

Dracula PRO

最近这个主题推出了专业版,提供了一些列新的主题方案,可能之前我们很难想象会为一款主题付费,哪怕他确实支持了足够多日常常用的软件,以及曾花费了很多精力和时间去制作以及维护。那么你会为这样一款主题付费么?

Dracula PRO

对我个人而言,我认可其产生的价值,但并不会为其付费。

其中很重要一点是:我们希望与众不同,但这种与众不同多数是可以通过自己能力范围内来进行的。因为对主题的依赖并没有那么强,花样定制之后很可能都会回归原来的模样,类似越狱、换主题等等以前曾做过的事。

其次,其主题的安装其实并不是特别方便,需要有一定的操作基础,可是如果有这样的基础,为何不尝试自己去做一款自己喜欢的主题颜色呢?市场上的优秀配色工具那么多。当然,如果软件本身推出对应的主题,是否还会有竞争力可言呢?

这会出现一种很奇怪的现象,那就是喜欢更换主题的这部分人,很多都是喜欢折腾的人,那么他们就可能有一定的能力靠自己来进行主题的制作。

不喜欢更换其他主题的,那么自然也不会在这里进行付费。默认主题可能就是他们最常使用的。

不过,也许有人对他很狂热、喜爱,为其付费也说不定。

Comments

我曾在他推出之后看到如下的评论:

  • I’m not saying that this guy didn’t spend time and effort to build this theme. I just don’t want to pay for that.
  • A lot of work went into this as far as I can see, but for some reason I can’t really imagine that I would pay for a theme. It does look amazing though.
  • Dracula is without doubt one of my favorite themes. But I won’t pay for a great theme’s alternative release.

我认为是很正常的事情,如果对主题比较感兴趣,可以看一下下面的这个视频。

效果预览视频


Make Your Life Interesting
Wed, 04 March 2020

Go ever upward to make your life interesting instead of perfect

文章主要是 Dropbox 创始人 Drew Houston 在 2013 年的 MIT 毕业典礼的演讲内容,我实际很喜欢 Dropbox 这个产品,目前他已经是网盘类最优秀的应用之一。

我会将我很重要的信息放在里边作为存档,不过,我目前并不是他的重度用户,因为我还没达到需要将各种东西都存放在云端来方便我随时存取。

但这并不能阻挡我对他的喜爱,我觉得各端同步,随用随取真的很酷,当然因为网络环境等原因,在体验上可能会稍逊一筹。

网盘

网盘的作用是需要分级的,至少目前的我是这么认为之间的区别及刚需:

1.有些需要当作存储盘,他可能需要很大的空间用以存储个人的所有内容,以解决尽量降低丢的可能性,方便后续下载使用,但偶尔存储一次即可。目前类似百度网盘;当然也有很多人目前选择本地硬盘,部分处于隐私上的考虑。

  • 容量大
  • 上传下载速度快
  • 安全

2.有些需要你同步迅速,方便协作,比如:多设备之间切换共享,但并不需要太大的空间,足以应付一段时间内的文档存储即可。比如:Dropbox

  • 容量一般
  • 同步速度快
  • 支持多设备
  • 安全

其实安全是很重要的一个基础,这里的安全不简单指传输过程中,其实还有对于服务商的。每个人都有自己的隐私,而且他们更希望那是自己的树洞,存着珍贵的东西。

内容节选

生命如此之短,如果可以,请将他投入到你喜欢的事情中去。

I read something online that said “There are 30,000 days in your life.” At first I didn’t think much of it, but on a whim I tabbed over to the calculator. I type in 24 times 365 and — oh my God, I’m almost 9,000 days down. What the hell have I been doing?

热爱你所做的事情并非只是说说,实际上真正热爱一件事的直观体现是:痴迷、疯狂,困难不能阻挡你的脚步。

It’s so easy to convince yourself that you love what you’re doing — who wants to admit that they don’t? When I think about it, the happiest and most successful people I know don’t just love what they do, they’re obsessed with solving an important problem, something that matters to them. They remind me of a dog chasing a tennis ball: their eyes go a little crazy, the leash snaps and they go bounding off, plowing through whatever gets in the way. I have some other friends who also work hard and get paid well in their jobs, but they complain as if they were shackled to a desk.

与其试图让你的生活变得完美,不如给自己一些自由,让它变成一次冒险,并且不断向上。

that’s what I wish for you. Instead of trying to make your life perfect, give yourself the freedom to make it an adventure, and go ever upward.

感兴趣也可以看对应的视频:Drew Houston Commencement Address MIT 2013


TALK TO YOUR CUSTOMERS
Tue, 03 March 2020

HOW TO TALK TO YOUR CUSTOMERS

如果可以,你可以选择多与你的粉丝交流,你总能识别出一些比较活跃的用户,争取每周与至少一个用户聊一下(尽量语音通话)。

你会比其他99% 的游戏开发者更了解你的用户。如果有人问你你的目标观众是谁,你不会得到愚蠢的回答“ uuuuuh,所有的玩家。”

因为如果玩家足够活跃,那说明其对游戏的了解更强,那么你们就有了共同的话题来开展。这要远比撒网式调研,诸如目前国内常常在用户手机号注册之后就进行访问要好的多。

如何找到对应的粉丝?

找那些经常反馈给你的用户,诸如各类社交平台主动与你交流的人或者长期如点赞等操作的人。

交流方式?

最好语言通信的方式,诸如电话等等。

其一,主要是更加高效,减少时间。

其二,用户不见得能很好的把握自己的需求,你需要在沟通中明白他的想法,文字是冰冷的,尤其是在对陌生人开场时,是非常谨慎的回复。

如果项目未开启,如何找目标用户?

选择你产品所对标的对应竞品,找到他的非垃圾或营销用户,去聊聊他们觉得还需要改进的地方。有助于知道用户的哪些点还未被满足,而这正是你需要去解决的问题。

In my 1×1 interview the Author try and get a few key things answered.for example:

  • How did they find my game and me? – I ask this because I am curious as to what in my marketing is working or if there is some other place I should be concentrating.
  • How they bought it? What sale? Was it a bundle? Did a friend give it to them? – I ask this because it also helps me figure out the proper marketing channels. -What their history of gaming is and what their favorite genres? What is currently your favorite game? – In all my Steam research I have found that people stick closely to a handful of genres. This question helps me understand what other games I should be looking out for as comparison and what potential new genres I should explore.
  • What is the next improvement I should make to 1 Screen Platformer? – I ask this question instead of asking “how do you like my game?” Because everyone is going to say “it’s fine.” But phrasing it this way ensures that they give me an honest and useful answer. -What social media site is their favorite to use? – Again this helps me identify what social media channels to target. I say favorite because a lot of people sign up for all of them but only use 1 or 2.
  • What developers do you follow or discords are you part of? – This helps me know if there are any other devs to reach out to so we can potentially enter into a cross-promotion or co-marketing effort.
  • Where do you learn about new games? Streamers? News sites? – More information about marketing channels. Potential streamer partnerships.